Character Creation

Abilities:

Abilities will be determined using a 32-point buy system as seen below

Ability Score Point Cost Ability Score Point Cost
9 1 14 6
10 2 15 8
11 3 16 10
12 4 17 13
13 5 18 16
Race:

Most player characters will be human, but one in a Fireteam is allowed to be a non-human liaison or use the Wilder class (see next section). There are disadvantages to being
a non-human in a human army, but the specialized abilities of a different race can be a
powerful asset.

Classes:

The Imperial Army is mostly made up of humans who are not of legend, and only have a
few class options available to them. “Green” soldiers may choose from the classes listed
below. As you advance, more options will become available to you based on your
capabilities, rank, decorations, play style, and ROLEPLAYING. You won’t be a cleric if
your character has no faith, which goes beyond “my god is good/evil, you are an/a
evil/good creature, I must kill you always forever, but not anyone else ever/and everyone
else ever.”

All players will receive at least half of their hit die on level up.

Combat Troop Classes
Fighter
Musketeer
Ranger
Recon Troop Classes
Scout
Rogue
Support Troop Classes
Artificer
Bodger
Marksman
Speciality Troop Classes
Wilder
Non-Human Liaison

Starting Equipment

Each class will have a standard-issue equipment package, a full Essentials Kit, and 75GP
to spend as they see fit.

Full Essentials Kit

  • backpack 2 gp 2 lbs*
  • bedroll 1 sp 5 lbs*
  • 1-pint flask 3 cp 1.5 lbs
  • 7 days’ trail rations 3.5 gp 7 lbs*
  • Collapsible Shovel 8 gp 7 lbs

Weight: 22.5 lbs

Character Creation

For Death and Glory Ira_Aduro