Table Rules

Here are my table rules. These are rules that are not a part of the game rules, but rules I ask you to follow if I am to run a game for you.

0. “The DM has the right to make any ruling regarding anything at the game, involving the running of the game that they likes. This is up to and including directly overruling any rule written in any book, anywhere.” -Gary Gygax

1. The players and GM must be having fun. If fun is not provided, contact your local GM to establish a way for you to achieve fun. However if your fun starts interfering with the fun of others, it’s time to relax.

2. Disputes must be settled before or after a gaming session. Immersion should stay intact.

3. Stay in character as much as possible. Avoid asking the DM questions directly, instead, phrase it in character. For example, “Pyke makes a quick assessment of the orc’s health” to which the DM might reply “the orc looks Unhurt/Scratched/Wounded/Beaten Up/Critical” or something along those lines depending on the state of the enemy. You can also try to get other characters involved in roleplaying, for example, It is Glitch’s turn, and she is re-aligning (aiming) an old long-range cannon that she fixed, she might call out, knowing one of her allies has a good vantage point of the field, “Simo! How far away are they?” The DM would announce the answer, and Simo could then repeat it with his own spin, or simply say he tells her. If you get other players involved in a good roleplay, the DM may allow for a free “aid-other” action.

4. Most of the time, metagaming is bad, and will result in “bad luck” after warning. This includes discussing and comparing numbers and statistics, planning with people not “in the room” (you get radios soon enough anyway), and otherwise using out of character knowledge to get an unfair advantage or avoid a penalty. For example, if Magus is being attacked by an assassin outside, it would be metagaming for a character inside to then don their armour while they let an incendiary bullet marinate in the Wyvern Venom poison they bought while their gun is being upgraded so they can head outside and one-shot the assassin.

5. Sometimes, metagaming is okay, in contrast to the above example, it would be okay if while Magus is being attacked by an assassin, a character inside decided they wanted to wander outside (as is) to the balcony because it’s such a nice night out.

6. We are playing a roleplaying game, so roleplay. This doesn’t mean you have to talk in your character’s voice, or even speak in character, it just means give your character a mindset, a personality, show your character’s story, no matter if it’s good, bad, or downright tragic. Good roleplaying will be rewarded.

7. All actions can have consequences, good and bad. Bitching about the bad consequences or not getting enough good consequences will result in more severe or diminishing of said consequences.

8. Don’t beg, we’re moving on.

9. Please respect the amount of time and effort put into preparation and difficulty of running the game. Work with me, and pay attention.

10. You are not the star of the show. Do not expect to be treated like one. Any character can disagree with you at any time, and though you can have an in-game argument with in-game reasons for a while, it’s more important to write an interesting story together.

11. When you are playing the game, you are playing the game. Humans are visual, and this doesn’t have anything to see. The DM is working to build an image in your imagination, and if you aren’t paying attention, you will get very little from the context and story of the game. More importantly, if you interfere with other people’s attention, you are doing the same to them, because the DM won’t repeat themselves because of inappropriate distractions.

12. No Books at the table. We don’t need to spend the time looking things up. If nobody at the table knows the rules off the top of the head, a call will be made (see rule 0).

Table Rules

For Death and Glory Ira_Aduro